Been a bit of a slow one this month. Most of the proof of concept stills are done for the time being. Going forward, I'll be cleaning up existing keys and implementing them into the wider animation. It'll mostly be making sure that the interpolation is smooth between poses and ensuring that there aren't any janky bits here or there to cause issues down the line.
Assuming that all goes well, I'll have the whole animation boarded out before the end of the month. From there, it'll finally be time to get back to some actual animation. I'll likely bounce between working on loops and individual sequences here and there to avoid getting too burnt out. Other than that, it's a pretty boring update I'm afraid. There won't be too much to share for the time being, I'll just be down in the salt mines digging away.
