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Behind the scenes - How is the game made?

Published 05/07/2021, 05:21:22 PM

Behind the scenes - How is the game made?

Hello guys!

I know most of you are familiar with Honey Select, but if someone's not, or is curious to see how I do things in Studio, I recorded my screen while doing the last wallpaper.
Basically, my process would be:

  • Creating the characters and the outfits and accessories I want them to wear on base HoneySelect.
  • Before I begin the render, I make a mental picture of how I want it to be, including characters, what they they are going to do, and where in the scene.
  • What you see on the video.
    - Open StudioNeo, import the map you want to use. It can be a map created by someone else, a map you created on Unity, or you can mount some elements (such as walls, floors, etc) to create a new map on Studio itself.
    - Import the characters, pose them as you want (you can start from a base pose or from one you saved previously, so you don't have to start from a T-pose each time)
    - Adjust the lighting and the colors. I don't use IBL/LRE (a lighting mod), so I do it with spotlights.
    - Add the items, background, etc, adjust the camera and take a rendered screenshot.
  • Finally, I load the render on Photoshop and adjust the contrast, colors, exposure, highlights, etc, and I add some special effects if it's needed (like the butterfly in this pic)


In this particular case, it took me about 2 hours to do everything. Obviously I can't spend this much time on every render because I'd release 1 update per year. But, of course, special renders require more time.

So... this is how renders and scenes are made! After this, you have to code the game and write the dialogues! If you have any question, don't hesitate to ask.
I'll leave the full video at normal speed here if you're interested: MEGA

Thank you so much, guys!
Keep on being awesome!

Caribdis


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