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Weekly Roundup 274 - New Trap Development: Week 7

Published 07/24/2026, 06:02:24 PM

Weekly Roundup 274 - New Trap Development: Week 7

Hi Everyone!

This week we've gotten very close to completing the new trap for the 2nd wing. Let's get into it:

1: What's New?

This week I spent about half and half in Photoshop and Unity. I created both the trap asset seen in the dungeon as well as some extra effects and animation frames for the encounter peril.

Here you can see the design of the trap. Being that it's on the sides of walls it's intended to be pretty easy to ignore while still being fair in that you can see it.

When it shoots out a binding rope the trap lights up as well and then stays lit if the character is successfully bound up.

On the encounter animation itself I added some effects to show the progression of the peril. Bright yellow magic patterns appear over the trap and wall to denote the Bindmancer magic getting more powerful and being able to free her.

The ticklers wont give up without a fight though. They'll get faster and more tactile as you near the end of the peril.

2: What's Next?

All of next week will be quality control and getting the trap into the level pieces.

I've now built the full functionality from start to finish so now I need to playtest it and iron out logic bugs and other issues to make sure its release is as reliable and interesting as possible!

I'm aspiring to getting a build out by the end of the month but I can't guarantee it. We'll see how I go finding and squashing bugs!

Cheers!

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