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Weekly Roundup 258 - New Prisoner Design - The Imprisoned Statue - Pt2

Published 02/22/2026, 12:52:52 PM

Weekly Roundup 258 - New Prisoner Design - The Imprisoned Statue - Pt2

Hi everyone! I hope the week served you well as we go into a fresh one.

I've been working hard in photoshop on art assets. Let me show you:

1: What's New?

So during this week I spent my time in Photoshop working on the many layers that make up the "Encounter" Art assets for the prisoner.

For now it's a female version of the statue with a single visual variant the main artwork that has been done. It's enough to get it into Unity, get it rigged for animation ,and then get the main gameplay prototyped and worked on.

The Encounter will work as follows:

1: Start of encounter. The prisoner is fully encased in a magical statue. Using their magic, the Bindmancer starts to chip away at it.

2: The Statue is chipped away in multiple parts. There's a layer of tickling tendrils in-between the statue and the prisoner. As the statue itself starts to tickle her feet.

3: All the pieces of the statue are chipped away until it's just the holding bondage. At this point the game will return to the main dungeon screen and the prisoner can be saved.

2: What's Next?

What's Next will be a few more hours in photoshop to prepare these assets for export into Unity. Then rigging them for animation, and then getting started on the Encounter game flow.

So mostly it'll be in Unity working on Gameplay for this! That should take a few weeks to fully implement.

I hope you all enjoy the WIP art and are excited to see it in-game and wiggling!

Caroo

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