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Weekly Roundup - 03/03/2023 - Wrapping up the Dev Cycle

Published 03/03/2023, 07:43:28 PM

Weekly Roundup - 03/03/2023 - Wrapping up the Dev Cycle

Art Packs

Kobold (4K Illustrations + Pixel Art Animations)

Slime (4K Illustrations + Pixel Art Animations)

Wolf (4K Illustrations + Pixel Art Animations)

Kincaid Original Soundtrack Pack (6 Songs)

Flight Instructor Scene (Pixel Art Animation)

Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)

Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)

Sabertooth Tiger CG Pack(11x 4K Illustrations)

Gecko Pixel Art Pack

Gecko CG Pack (8x 4K Illustrations)

Kincaid Riding Kobold CG Pack (8x 4K Illustrations)

Kincaid's Private Quality Time (10 Pixel Art Loops)

Shower Fun With Friends (9 Pixel Art Loops)

Bear Pixel Art Pack

Kobold Boss Pixel Art Pack *NEW*

Shaman Fur Exploration Art Pack *NEW*

Sketch Packs

Random Kincaid Lewds

Lewd Kobolds

Sabertooth Tiger Lewd Positions

Kobold Boss Concepts

Sabertooth Tiger CG Sketchpack (9 Sketches)

Gecko Concept & Act Ideas Sketchpack

Gecko CG Sketch Pack

Kincaid Toy Riding Animation Sketchpack

Shower Threesome Sketchpack

Cutscene Sprites & Character Concepts Sketchpack

Unused HUD Emotes

Bear Concept & Act Ideas Sketchpack

Kobold Boss Animation Sketchpack*NEW*

Shaman Fur Exploration Sketchpack (Work-in-Progress) *NEW*

Hi everyone!

New Creepy Crawlies!

Here’s a preview of the first patch of minor critters and enemies that will be added!

These are the plants the Kobolds use to make their slingshot ammo and bombs out of! Just a simple trap to keep the player on their toes!

The big brother of the smaller metroid crawler! A pretty simple patroller-type enemy!

We figured we needed a few more aerial enemies so I designed a couple and we decided to make this one for this build. It’s a projectile based enemy versus the melee-based, smaller one.

Fast Travel Locations & Visual Polish Pass

In order to get this build out very soon, we decided to push these things into the next build and make the focal point of the following build just overall polish and quality of life! The fast travel locations have already been coded but they’d still need some art done.

Here’s a GIF of how they work - behold Null's beautiful placeholder art~

Basically you liberate Flapper Outposts by defeating all the enemies in the area. Then you can punch the gong to summon a friendly flapper to carry you to any other liberated outpost!

Level Design

Now all that’s left for this build is wrapping up the levels of the next area, playtesting, tweaking and fixing bugs, which will be the sole focus from now on until it is ready to be released!

Haven Tileset Update

Things are moving along here, too! We've received the first round of mockups to figure out the direction for the base tileset and backwalls! Can't wait to share a first sneak peek with you guys soon!

Until next week!Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

New lewd animation: Shaman Fur Exploration: DONE!

Minor enemies: DONE!

New Area: “Kobold City Ruins”: Working on levels

Visual pass over jungle levels: Pushed to next build

Fast Travel Locations: Pushed to next build

Long-term Projects

Haven: First round of mockups received.

Soundtrack: Write a story & gameplay overview for Moon Mink to help the development of the rest of the soundtrack

Attachments (5)

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