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Exclusive dev update of No escape: Game edition! (310)

Published 11/10/2024, 03:51:34 PM

Exclusive dev update of No escape: Game edition! (310)

Evening peeps, Scriptor here with the latest dev news!

Game development

I’ve been working on the ritual room map, together with implementing the rest of the Aislinne introduction scene: Seeing the new sprites come to their right in the (new) maps is always fun, and with them the ritual room looks like a proper “big evil boss” lair... which feels fitting, since we are dealing with an eldritch void monster from another dimension.


Speaking of which, I’ve also implemented the remaining stuff of her (Aislinne’s) introduction scene. The knight battle win scene has also been plopped into the game, though I didn’t manage to tackle the Knight mini-boss fight yet. As such the coming (start of the) week will be focused on implementing both the Aislinne and Knight (mini) boss battles; with me fighting (pun intended) to have both implemented come Wednesday. 💪😋


And on the side-project front: Not much new to report other than that I’m still hard at work on making the base images for the new image sequence. Progress is flowing along at a steady pace though; and I’ve just arrived at the juicy “encapsulation” shots. Which follow right after the body modification (expansion) shots...yeah, it’s going to be another chonky image sequence; though I doubt anybody has any complaints about that right? >;3


Onto the teasers!

Teasers

And for today I’ve got more in-game teasers! Showing off the main ritual room map, together with Aislinne’s pretty (but dangerous) shiny butt now implemented into the game! 💯

And another two teasers of the new image sequence currently in development: Which (as probably most have already guessed) will see Lara Croft once again the leading role! With most of the facility under a mysterious lockdown, she’s forced to take an “alternate route” deeper into the complex.

Though luckily with the help of the facility’s A.I., another path soon opens: By reorganizing the intake hall’s line-up Lara can able to reach the deepest parts of the facility, catching a ride along the automated track system. All that stuff about “new production units” does feel a bit off though, but I’m sure that’s nothing to worry about! 🥛


And that’s all for this dev update, see you all at the next one this Wednesday!




Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/MtMfXdTwH2

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