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Project Realism v0.3.1 - Bug fixes

Published 07/31/2025, 07:24:50 PM

Hey all, it's been great to see you've all enjoyed the new update for the most part! It's been an incredible reception so far and has really lifted me up with all the delays that it had.This is just a small post releasing a whole bunch of bug fixes, hopefully addressing most of the issues and suggestions you all had! Assuming the bugs and issues have mostly been fixed, I'll now start working on the Android version and try to finish that before the public release.You should, in most cases, be able to use saves from 0.3.0. To carry them over simply copy the "state" folder from the old folder to the new!Thank you all so much for the support!As always, much love and stay safe! ❤️https://drive.proton.me/urls/E89ZGP8QVW#XwEYvnD0Tb90No content has changed! Here's a list of changes that you can also see in-game:

Renée & Jade's story ending should now properly display the ending screen

Fixed critical error in Nylah's final scene in The Orchid

Fixed one image of Natasha not correctly being displayed

Fixed Comparisons of Artemis not fully fitting in frame

Fixed inconsistencies with Artemis' story & chapters

Fixed inconsistencies with the dialogues of the Sweet Spot characters

Fixed inconsistencies with the dialogues of Faye & Holo regarding Nylah on specific paths

Fixed Inventory menu being displayed wrong on certain screen sizes

Fixed time skip events not being removed after the time has passed

Fixed an error where external story variables did not properly return 0 values

Fixed an error in the Take advantage path when interacting with a menu with a different language set

Fixed an issue in the Take advantage path where a menu wouldn't continue after completing the task

Fixed incorrect metric measurements being displayed in meters when it should be in centimeters

Fixed a potential bug where the map tip can keep displaying even when clicked off

Fixed incorrect naming of variations in the scene variation viewer

Fixed some variations not correctly updating in the scene variation viewer when using movement keys

Fixed a bug where moving on a block/connected tile would cause events/choices to disappear

Fixed some menus not being properly visible on certain screen sizes

Fixed the "Show chapter paths" cheat flag

Fixed Overseer selecting the previously replayed scenario and not the selected one

Fixed Overseer scenarios refreshing on deactivation and disabled history without tree structure

Added hint system to the Overseer

Added a replay memory option to the Overseer

Added adjustable world map width & height settings

Added more checkpoints and allowed for checkpoint variations

Added the ability to open multiple instances of character cards

Added a Character Index both on map and scene view for easier access to cards

Adjusted weight calculation to be based off of original stats/measurements

Attempt at fixing Artemis not appearing where she should be

Attempt at fixing the bugged cheating option in the Overseer (eye icon)

Replaced the Overseer background with a more performant option

Extended auto shutdown timer on Linux to 5 minutes

Some chapter rearranging & fixes