
First of all if you noticed I paused billing it's because later this month I'll be visiting some family and I'm not sure home much work on stuff I'll be able to get done! So just in case I paused it for this month.
Anyway after making the cool water for Freaky F^^^ers I was thinking about how I could approach doing a beach shore (because eventually there would be beach environments to explore in the game).
I had an idea about an image of UV map that acted as where a wave texture would be drawn to and experimented with that in Blender's compositor (by rendering an image of a UV map and mapping textures to it) and it seemed like a viable approach so then I started making it into a shader for gamemaker. I have very little experience with shader programming so there was a lot of trial/error/tutorial watching/googling... But I got looking pretty good! I attached a video showing some WIP steps of it.
I was doing this in a new project so I didn't have a camera or controller so I made some mouse movement, a camera, a player, I was having too much fun with it and I accidentally started making a Diablo like (again... I think this is the 3rd time I've attempted making a game like Diablo)I really haven't been doing well mood-wise and this was giving me much needed positive energy so I kept working on it but it's spiraled out of control, I added in combat, inventory, leveling up, spells, etc... and half-way through I figured out a premise for a NSFW Diablo game that I thought could work well. You don't use swords or cause physical harm to fight but monsters attack with their genitals (and so do you). And instead of monsters dying they nut when they have 0 HP. And instead of reaching the deepest layer of hell to kill Diablo you're goal is to reach the deepest layer of the Underworld to breed the Prince of the Underworld.
Here's some gameplay:
https://drive.google.com/file/d/1W9kCd8acQPY9k4vNSIniymaHGDFCinaJ/view
Right now the levels look pretty ugly (and UI still has plenty of placeholders). And there's no procedurally generated levels yet (that part is hard...)
When I changed Gyra's attack to be him swinging his meat that's when I was like "okay I HAVE to do something with this" because like... the idea of monsters in an Underworld who attack with meat-swinging and who cast spells with their meat (and that's how you attack/cast spells) was too funny to not birth into reality.
If you want to play it it's here:
https://velocirection.itch.io/gyrablo
(Password is BIGGAMER)
I apologize for being so like... scattered. But after this month I'll try to get back on track.
Attachments (5)

gyrablo2.PNG

ocean shore waves.gif

gyrablo0.PNG

gyrablo1.PNG
shader wip things_0001-5296.mp4
