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Freaky F$#kers demo update finally
Published 04/24/2026, 11:59:39 PM · Edited 04/25/2026, 12:08:29 AM

Edit: Whoops forgot the most important part, link to the demo!https://velocirection.itch.io/freaky-friendliesThe password is "BIGGAMER"
Oh also forgot to mention I attached a playthrough I did if you just want to see it/are unable to play it!
Here's the updated demo. The focus has been mostly on rewriting the needs interaction system. It took awhile and it was more of a pain in the neck than I thought it would be but it's working. I was going to post this a week ago but I kept finding some more bugs and while fixing them I was like "might as well finish ___ feature that I was going to wait until later to work on" and then I'd add more stuff like some more animations for characters, some visual seasonings (like now there's subtle cloud shadow scrolling when you're outside and a sun flare, there's cool water in some places now)
The water is not shader based! It's using animated sprites that scroll. There's two masks, one for the water and another for the white/lighter(foam? Idk what to call it) parts near the edge. Since it's all 3d it's not hard to make nice masks for this effect.
The water water is drawn a few times at different scales/scrolling speeds to give it some extra motion/some more fluid-like appearance. The water foam is drawn in the shore mask. Both are drawn to a surface individually then drawn to the background's surface.
I'd love to talk more about the technical aspect of this stuff but there's so much stuff I've done/implemented, it'd delay the post even more. I'm already like, 2 weeks off from when I wanted to have the demo ready so for now I'm keeping the technical details brief.
Here's some of the bigger changes:
-The horniness mechanic is more fleshed out now and finally does something. If your horniness need is at max the climax meter will start to fill up slowly. If it reach it's max then you will nut where you are!
There's a unique nutting animation for clothed and naked and one per-direction. There's stuff I want to do with this that's sort of in the demo but not fully in yet, like unique dialogue if you try to talk to someone but your horniness need is too high. Some characters would have interesting responses but for some there might be an FMV of them helping you get off (such as with Fregus) (That isn't in yet though)
-Fluid puddles are finally fully implemented. When you nut from full climax bar or piss from the bladder need being empty puddles will spawn around you. You can clean them up if you want (but it doesn't have any purpose yet besides being kind of satisfying to do)
I'd looove to have NPCs spawning nut puddles if they're in the room and using a breeding mount or something. There can be a lot of puddles in the room, they're not super duper cheap to have existing though so like... multiple hundreds of puddles would cause problems. But there doesn't need to be that many for it to look like there's a lot of messiness! It'd be awesome if the floor is covered in puddles of your nut and NPC nut, maybe part of a task is cleaning up after someone who keeps nutting...
-Fregus' Stepmom finally has some sprites. I finished her model enough for basic animations on the field (it's not fully finished yet so I haven't posed/rendered out proper conversations sprites yet). I have to say it's quite nice having another character walking around who isn't a janky placeholder.
-I mentioned above but now there are some outdoor environment effects. Very simple scrolling cloud texture and sun flare if you're outside (and it has it's own schedule so at night there's no sun flare and the cloud scrolling is more subtle). (I reused and adapted that from the Gyra game!)
-As mentioned in the last post you can encounter the night beast sometimes. That is still unpolished (and if you interrupt him while he's doing an interaction visually he can do some weirdness, I know of that but haven't fixed it yet)
-You can get the breeding mount from Veelo's place and use that. If you die from getting eaten by the snapdragon (or die the regular way) you can place it in the garage room. If Fregus is in the room one of his behaviors he can pick from is to use the breeding mount. (For now he doesn't have nutting sprites but I do want to make it so when he's done using it he nuts and spawns nut puddles)
There's two weird visual bugs I haven't been able to figure out but I'm aware of.
-One: very rarely a thought bubble will spawn way far away from a character (I can't replicate it and it's only happened twice to me)
-Two: sometimes a single frame of Rinzo's previous sprite index will happen at the end of a walk from segment from a needs interaction. It happens so rarely for me that I've only captured it in video one time, this is what it looks like:
Finally saving/loading should work without crashing anything for saves made with this version of the demo. Can't say that for saves made in the last version though (and at this stage of the game I'm really not concerned with saves working across all versions of the game, there's just not much story progress to be made)
---Notable things that are missing/WIP---
-Unfortunately I haven't made the pissing sprites for Theuk or Fregus Stepmom yet but that will be in the demo eventually.
-Some dialogue needs to be fixed/tweaked to reflect some changes.
-NPC climax animations not in yet
-More animations for Fregus' Stepmom
-More animations for the Night Beast
-More animations for Veelo
-Detective is still placeholder
-Theuk FMV is still WIP
-FMV of fap sesh with Fregus isn't in yet
-Rinzo still missing a few animations
-Webcam minigame animations are still unfinished (and the successful end animation is tiny, it's one of the things I scrunched down a lot to make the game compile faster while testing)
Attachments (9)

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cool water things.gif

nutting0.gif

puddles and cleaning.gif

screen fregmom0.PNG

clouds in sky.gif

weird 1 frame bug.gif
Freaky Fuckers demo 04 24 2026 playthrough.mp4

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