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Quick post about game thing

Published 03/31/2026, 11:58:04 PM

Quick post about game thing

I really wanted to have an updated playable demo thing with all the new system stuff (and some extra surprises and more polish in general) but I decided to redo the system for needs object interactions (like when you pee at the toilet, eat from the fridge, use a breeding mount, etc...) and that'll take a bit longer to have ready...

I've attached a video showing it in the prototype stage. I'll post more about it when it's fully implemented but I'm ditching how I was doing it before (which was like, one data structure tells the character what to do) and using a queue-based approach where interactions put "segments" in a character's queue and each segment will add another segment based on what state the interaction is in (so a loop segment will another loop after that loop is done. And will do so until the interaction state changes to "done" and the current loop will add the ending segment next)

Sorry! I had the demo stuff playable from start to end again but as I was adding more naked versions of sprites and more sprites of NPCs doing stuff I realized the way I was going about it could be a lot better and allow me to more quickly add and implement the sprites into the game.

I'll explain in greater detail later but I augggh it's almost April and I have nothing. But trust me, there will be some neat stuff in the updated demo! (including way more naked versions of animations for Rinzo finally >_>). For example, you'll be able to see the night beast wandering around a few of the exterior rooms at night at certain hours...

Here's the concept art I did! As I was sculpting the body I made him more buff, kind of by accident but I think it worked well for him. (Also at the moment he doesn't have a tailhole or slit for the meat but he will later! He will have a nice puffy slit and big donut)

The model is still pretty early, I did enough just so I could make some quick idle/walk poses for his field sprites.

Here's some of the NPC tech stuff I was working on, showing a bunch of NPCs can be in a room, they wander around okay, then find an exit to their next room. NPCs kind of worked before but it had issues so it was another system I redid a ton of. I'll talk about that more in another post (I put some info about it in the video description though)https://www.youtube.com/watch?v=iDyaK0rGjUI

While making all the features the new needs interaction system requires I got around to adding in pee stream sprites. And I figured... why not try making them a procedural effect. There's a lot of benefits to that- the idea is the start x/y position is somewhere on the character and the end x/y position will be somewhere on the needs object. Resulting in the perfect stream each time!

https://www.youtube.com/watch?v=On7ImFiCYZo

And here it is on Rinzo:

There's still a few things I need to add to the new system before I implement it into the actual game (this is in a fresh project so I could more easily/quickly test things as I was making) Once it's in and working I'll post about it.

I apologize for not having much to show... but if this game might end up being a sort of full game I don't want to have a lot of friction for adding more fun stuff.

Attachments (6)

NIGHTBEAST.PNG

NIGHTBEAST.PNG

NIGHT BEAST WALK.gif

NIGHT BEAST WALK.gif

PSSING GIF.gif

PSSING GIF.gif

PISS STREAMS TECH.gif

PISS STREAMS TECH.gif

night beaster dick.png

night beaster dick.png

FF new interaction system prototype.mp4

FF new interaction system prototype.mp4