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Stuff I've been working on

Published 02/21/2026, 08:17:34 AM

Stuff I've been working on

I've been working on a bunch of things, not really enough of one thing to dedicate a whole post to each though. I was working on a sheath setup for the dragon meat and implemented it into the dragon twink model! I was going to update the model in the post about it sooner but the textures are just kind of... bleh right now.

it's not... terrible but it could be better. Once I make nicer textures for the meat I'll edit his model post with the updated model. This is what it can do though!

It's not anything crazy on a technical level, it's just an action constraint using an action to move the bones into a sheathed position (and a bone to influence that action). It's not a perfect horse meat soft-to-hard, I could probably make the action for it a bit more polished but it's usable. (it's also not 100 automated, you'd still need to manually correct bones to make it look good in a practical use case)

I was working on an animation specifically to demonstrate this but, as mentioned above, I need to make nicer textures for the meat before it's ready for rendering. The fluid sim is done though. I've put the video in the attachments.

I wanted to do something like this initially (where the sheaths kiss and then on pops out as it gets hard) but that's a bit too ambitious for something that's supposed to be short/quick to do... then I was going to make it prettier for valentines day but then a day had passed and it was too late and now a week has passed so it's way too late. (happy late valentines day though)

I did some stuff on the gator/mitch animation, first I thought I'd finish up this shot but I forgot I did finish it awhile ago! It's pretty much ready for final renders.

Also did some polish/worked setting up and testing the dynamics for the throat shot (attached below as well)

I've also done a tiny bit of stuff on the game... not much though, I haven't really touched it since a couple days ago. I've been trying to figure out a layout of the town, where things would be, what buildings would even exist... there will definitely be a coffee shop though. So I made that building.

And as usual the logo is made in Blender. Blender is just a really good graphic design tool. Like with enough trickery/know-how anything you can do in a graphic design program you can do in Blender!

I'm also showing that to be clear that it is not some AI crap... to me I feel like the in-universe branding I do ends up having a sort of "gen ai" look to it. But this is indeed a logo made by a person, every design decision made with intent. There was a point in time years ago, at the beginning of the current AI summer, where I was naively positive about it all and thought "you know maybe this gen AI stuff could be good for like, logos on things or something" but that changed very quickly.

Like suppose you make a game, in your game there's a vending machine and on this vending machine is the logo of a soda brand. And someone asks you "hey, that's an interesting brand design, how'd you come up with that?" Personally I would die a little inside if I said "oh I asked an image generator for soda branding and it gave me that." There's no story, there's nothing interesting to say about it, there's no fun, there's no humanity to it... the characters in your setting use their hard earned money to buy soda from this vending machine and you, their god, the builder of their world, couldn't even be bothered to put your thought and your intention into what their soda brand would look like. Even worse you asked a thoughtless, soulless machine to "design" it for you. I don't want to be that kind of god!

As the god of my universe, the characters will not be subjected to milquetoast, low-effort, meandering, kitschy, gaudy AI junk (which, frankly, is an existence I yearn for again. So in a lot of ways I'm a very kind and loving god to the inhabitants of my universe). Anyway "Staghorn Coffee" is a reference to the coffee place in Gator or Zebra (I think... I'm pretty sure I called it Staghorn Coffee but it's been so long since I made that crappy demo and it's too embarrassing to look at so I just guessed)

Also awhile ago I made more animations for pissing... but that's all the new animations I've implemented recently.

I did a tiny bit more work on Fregus' stepmom's model:

I think that's all the note worthy stuff. Sorry that's it but that short sheath demo animation will be coming soon.

Attachments (13)

dragon sheat test1.png

dragon sheat test1.png

sheath action doer.gif

sheath action doer.gif

dragon sheath demo_vp_loopable0001-0917.mp4

dragon sheath demo_vp_loopable0001-0917.mp4

ANAL2_bm_6_draft0_1900.png

ANAL2_bm_6_draft0_1900.png

Gator back draft renders_0_1000-2085.mp4

Gator back draft renders_0_1000-2085.mp4

mitch ballser0.gif

mitch ballser0.gif

gotomouth_9_0620-2593.mp4

gotomouth_9_0620-2593.mp4

staghorn0.png

staghorn0.png

staghorn logo2.PNG

staghorn logo2.PNG

piss sprite0.gif

piss sprite0.gif

fregus stepmom pussy wip0.PNG

fregus stepmom pussy wip0.PNG

sheath kiss test.png

sheath kiss test.png

dragon sheat test2.png

dragon sheat test2.png