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Weekly Roundup 273 - New Trap Development: Week 6
Published 07/18/2026, 05:19:13 PM

Hi everyone!
Hope you had a great week. This week I have some animation samples to show off! Lets get into it.
1: What's New?
This week I was in Unity doing a few key things.
First off was rigging the model and then tweaking it as I animated to make it move in an interesting way.
Here's a few samples to show:
The default animation as the Bindmancer is in Peril.
A reaction to progressing the trap.
And the expression of the ticklers being removed.
2: What's Next?
As I worked on the animation there's a number of extra bits I need To make the progression of the animation more interesting. So Next week will be focused on the 2nd half of animating this encounter sequence!
Cheers!
Caroo
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Animation-1.gif
