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v0.7.4 is now LIVE for Ascended+ Patrons!

Published 03/07/2026, 03:03:33 AM · Edited 03/26/2026, 01:28:18 AM

v0.7.4 is now LIVE for Ascended+ Patrons!

Need to download the game and can't find the new Unreal Engine 5 Launcher? Grab the new launcher here.

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Hey Everyone!

The first Major Content update of the year is here with the next Main Story quest Gathering Power, new Sex Scenes for all Body Types and some optimizations we've been working on!

Gathering Power

By speaking to Amara at the shrine of Ascension she'll let you know the next steps on your Journey, gathering Demi-God essence and feeding them to the shrine. The Demigod Pahnu can be found at their Desert Temple, this quest comes with some mini-quests along the way and trials to test and attune your character - don't get lost in the Labyrinth!

This is a harder difficulty quest, I don't want to spoil too much but to start the quest you'll have to have completed Masquerade and speak to Amara at the shrine and bring potions!

Note: For the Ascended update Pahnu's bow, an optional reward from the quest is missing some art, this should arrive for the Avatar/Hotfix updates coming in the next couple of weeks.

Additionally, Pahnu's Faun form will be coming as a playable form in the future!

New Sex Scenes - Reverse Cowgirl

After Finder's Keepers Amhak has some spare time at his camp for some company, a new reverse cowgirl scene is available for all Body Types giving you opportunity to give and receive in this scene.

Moving around the World

After many requests from you all we've implemented a new movement system for the player which is much more similar to Unreal Engine 4, moving away from the root motion system we've had up until now in Unreal Engine 5.

This allows free camera movement and looking around the player as you run, only locking you in for combat. With new stops, starts, sprints and jumping we think this is a lot more fun for traversing the world and we think you'll agree.

Given that this is the first implementation and we've kicked it out of the door to bring it to you with this update rather than later; there's hundreds of animations per Body Type and situation there are some minor issues that need ironing out that we're working on and you'll see improved in the coming updates!

Ambient Sex Scenes

We mentioned in a previous devblog at the end of last year that we've been working on Ambient Sex Scenes. These are spontaneous and short bouts of sex that will be available around the world.

These aren't as complicated as a full blown DSS Animation with dynamic control and Orgasms, but are to spice up certain areas, the first prototype of this is now available with this update, giving you the opportunity to ride the Stone Watcher after you've defeated them.

If all goes well you'll be seeing more of these available around the world in coming updates!

Devblog - Progress Update from January's Blog Post

In January I released a devblog talking about optimization work we've been doing, this has been a mixed bag.

We spent quite a lot of time in January working out engine bugs with upgrading Unreal Engine version and we didn't really see much benefit. We've ultimately stayed where we are for now, but we've been working really hard on Loading Range Changes, HLODs, Collision, Occlusion and Shadows and we've gained some frames and clawed some texture memory back. You should gain the most benefit from this when you're out and about in the open world, where we've been hiding all the sneaky assets you can't really see. Optimization is a spring cleaning effort that we'll keep at throughout the year and this is just a start.

Balancing - we've modified values for Magic Defense, Magic Attack Scaling, Ranged Attack armour, Ranged attack scaling and melee damage + health across all boss enemies. We also discovered a bug with damage values not correctly displaying, overall this needs some more tweaks but the difficulty overall has increased slightly.

NOTICE - Unreal Engine 4 Launcher

Notice: Currently the Unreal Engine 4 Launcher is not working on Patreon, this has been caused by a Patreon API & Security Update by Patreon. This issue is being resolved but the timing isn't great because I wanted to get this update out as a priority and then I'll be off next week.

By the end of March we'll have a solution and a fixed Unreal Engine 4 launcher for Patreon, I totally understand if you're unhappy during this outage and I'm happy to refund anyone who wanted to play the Unreal Engine 4 version on Patreon during this outage.

Release Schedule & Patch Notes

This update along with some changes will be coming to Avatar+ Patrons on the 12th of March (Next Thursday).

Thank you all for your support and we hope you enjoy the update!

Team Carnal Instinct

Patch Notes v0.7.4

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Patch Notes v0.7.5

ADDED

Added new Quest "Gathering Power"

Added new Mini Quest "Blackwater"

Added new Mini Quest "The Stonebound Tribunal"

Added new Mini Quest "Hidden Pilgrimage"

Added new DSS2 Sex Scene "Reverse Cowgirl"

Added new Ambient Sex Scene "Watcher"

Added new Movement System, back to same as CI UE4

Added new weapon "Briarpath"

Added new NPC "Faun"

Added new enemy AI "Tomb Robber"

Added new enemy AI "Khemari"

Added Pahnu Boss Fight

Added various new traps and puzzle systems for Gathering Power

Added multiple new items

FIXED

Fixed problems with climbing system for male characters

Fixed a bug where burnt beetle nests would still have interaction despite nothing happening

Fixed a bug where Blink couldnt be used during sprint states

Fixed bug with Gathering Power Maze door opening when already open

Fixed a problem with the Air Vents during "Hidden Pilgrimage"

Fixed Amhak missing a sex scene

Fixed multiple AI issues with Dune Beetles

Fixed multiple "sliding" animations which wernt updated during movement updates

Fixed a bug where the boat stopped moving when letting go of move forward

Fixed an issue in the Shrine of Ascension displaying a bright pink glow on character faces at low graphics

Fixed footstep decals being boots, not feet

Fixed a problem with the shader complier

Fixed various issues with z fighting

Fixed issues with camera zooms

Fixed an issue with the void scene clothing toggles

Fixed a problem with vertex shaders

Fixed and updated HLODs in the map

Fixed an issue where morph targets wern't correctly applying in DSS2

Fixed issues with new forms being unable to equip wraps

Fixed a bug where the green skirt wasnt sold by Damaris

Fixed an issue with enemy armor incorrectly applying for ranged weapons

Fixed an issue with enemy armor incorrectly calculating arcana damage

Fixed a problem with the form screen regarding males

Fixed an issue with multiple meshes not using nanite

Fixed an issue with various interactables being flagged as moveable causing issues

Fixed and updated every combat animation to work with new movement system

Fixed and updated all states (swimming,riding.canopic capture.ect.) to work with new movement system

Fixed an issue with the Sobek laser not correctly playing

Fixed various materials

Fixed and updated alot of interactables to work correctly with shade sight

Fixed and updated multiple spelling errors

Fixed an issue with sotema cart loosing interaction

Fixed problems with climbing system for male characters

Fixed an issue which caused the load game screen to spike excessively

Fixed issues with hair/helmets not displaying on characters during cinematics and sex scenes

Fixed a bug where players could mantle into Pahnu's maze causing them to get stuck

Fixed map errors with floating rocks and foliage

Fixed a bug where players could "tend" to the Mouth of Pahnu as a female

Fixed a problem with gathering power not displaying on the world map

Fixed an issue with canopic capture not working on NPCs

UPDATED

Updated, changed and added new foley around the world

Updated male voice acting for Ohna

Updated landscape material layers

Updated world map image and borders

Updated game map

Updated and changed multiple sound files

Updated world water

Updated Stone Watcher AI to have a smaller radius for deactivation

Updated multiple quest objectives for the journal

Updated multiple enemies to use new arcana/ranged armor calculations

Updated and changed map area overlaps for POIs

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