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Patch v0.12.1 and Post-release information
Published 08/16/2026, 09:36:56 AM

The release week has gone smoothly, and v0.12.0 has proven to be stable.
This release was even smoother than the v0.11.0 release, and I haven't felt as stressed during release week as I normally do. I think that's mostly because there weren't too many bad bugs in the build, and it seems like most of you managed to unzip and patch the game successfully without needing further assistance.
It's been a pleasure to read your reactions over the week, and I've had a lot of fun together with the Patreon community on Discord. I'm sure you all have a bunch of new questions after playing the episode, and I'll host another Q&A soon where you can ask them.
Patch v0.12.1 is live.
The patch for v0.12.1 is now live. Get it here.
It includes bug fixes for everything reported to me since the release, as well as typo fixes.
Upgrade to v0.12.1 if you want any of the following fixes:
Fixed an issue with the episode 12 recap.
Fixed an issue with Maya's dress during a free roam event.
Improved the Save Transfer interface so that descriptions can be updated and stored when changing old descriptions.
Fixed some persistent file issues that would cause the game to crash if the persistent file was wiped mid-episode.
Fixed a couple of issues with the Party Planner evaluations.
Fixed an issue with a missing render during an animation in episode 11.
Fixed an issue with the music volume being set to a wrong value during two scenes.
Fixed an issue with some pan animations causing a black screen when rolling back.
Fixed an issue with buying Sage a Christmas gift in episode 11.
Fixed an issue with Jill's gift appearing in free roam events when it shouldn't.
Fixed an issue with unlisted music not appearing in the music player unless the persistent file was wiped.
Fixed an issue with the Science mini-game where the timer in Step 9 of Experiment 3 was 5 seconds faster than intended.
Corrected typos.
Thank you for your bug and typo reports! Keep submitting them to me if you find something that hasn't been patched.
There will be a v0.12.2 at a later point, including even more typo corrections and fixes for any other reported bugs.
What I'm up to right now
At the moment, when I'm not fixing reported bugs and typos or helping patrons with issues, I'm mostly focusing on the Steam/GOG builds and related work.
On Friday, the $5 tier gets access to the v0.12.1 patch, and after that I'll post the updated episode 12 guide on Patreon for the Major DIK tier and above (Yes, it's coming this month).
Regarding the next Status update, it will be sometime after the Steam/GOG release. Episode 13 development won't commence at full speed until after the Steam/GOG releases and when those builds feel stable.
But rest assured that I'm always squeezing in animation work to have my PCs render animations during this time, and that Episode 13 development has already begun.
Love
Dr PinkCake
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