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Anduo Report August 7th, 2026

Published 08/07/2026, 10:30:03 PM · Edited 08/07/2026, 11:18:04 PM

Anduo Report August 7th, 2026

Reporting for lewduty! This week, Zoey goes to the ripperdoc for new chrome!

Here's what we're working on!

LenChi:

In the last report, we showed how the sketch for the flashing mini-game coat was coming along. After more discussion between LenChi and Vils, they decided to scrap the turtleneck and go with a more open version of the coat, and also add a version that flashes her boobs and pussy at the same time:

She noticed after the sketch was done that she had forgotten to add the coat's bag to the first one, but on #2 she left it out on purpose. She also noticed that she forgot the zipper on #2 and the handle everywhere, so she corrected that:

Aaaaand shading done:

Vils then asked to add one version with both front and back showing, meaning booty and pusseh:

She also had the idea that, instead of having it open, she could just roll the coat up:

It looked a little wonky, so they decided against it. LenChi made a more simplified version of the first option:

Then she had the idea of Zoey throwing the end of the coat over her arms:

Vils liked this version, but asked if she could remove the belt in the middle and have it fully open. She also asked if she could move the jacket ends a little further up so they're out of the way of her legs. No need to say that wizard LenChi cooked with this one:

Vils loved it, but also requested that the coat be folded out from her shoulder. And LenChi cooked even more:

Aaaand the finished version:

All versions together in a little table: (Note by LenChi: I never wanna have to paint another coat ever again - this was gruesome xD y'all be glad you can't see the ocean of animation layers for all of these variants)

JustNox:

Nox is still working with pípes (the metal pipes, not the fleshy ones):

Almost done, with better quality:

And the finished version of the pipes, including the cutting for Desva to add into the game:

This is a preview of what it looks like in the environment:

This is what they look like in-game:

Nox still feels like there are a couple of things that need adjusting. This is what he said:

It looks great! Though there are a few places that I'd like to adjust; this is on my side)

1) These 3 pipes need to have that transition on 1 level. I'll see how it can be done, or mask it altogether with the next update;

2) This part needs to be centered. This is mostly because I miscalculated its position - I think I'll just make it a separate part after all;

3) I now realize that I forgot a broken version of that pipe.

1 will be addressed in the next pack; 2 and 3 will need a fairly quick fix on the special pipes asset pack. Stay tuned; I will update it soon.

Then he updated the pipes and added a new broken pipe to the parts:

Bear asked for some barrels carrying glow inside. He made a cool animated shader for it; he just needs the exterior to look pretty now:

Ohm_Ena:

In the last report, we showed you a new CG LenChi made. Ohm animated it, this is what it looks like:

He also rigged the flashing coat LenChi made:

Desva:

Desva made some prefabs out of most pipes so they can be reused and added the shadows. He had to cut the sprite sheet a lot and test them out so the shadows, mainly the bigger ones, look good and don't clip. He also updated colliders and pathfinders in the level:

And he updated the cutscene on the rooftop, but he's not done yet, since he had to do it again because of a merge conflict:

Desva implemented the updated pipes. This is what they look like during gameplay:

He also animated them as a bit of a test (you can see it sometimes gets brighter):

And animated the other pipes in the level:

Then he implemented the workers:

And here are the cute worker girls:

Hear me out:

Aine Lovia:

Aine is almost done with the magazine stand lady. She only needed the description of what Exxy's hair looked like under her hat:

Juno not only described her hair but also explained a bit what her clothes should look like: increase saturation/hue, etc. After tinkering with colors a bit, Aine felt like going higher on the saturation for Exxy's clothing would make her feel out of place in comparison to the other NPCs. She made some adjustments, and that made her look more "in place" with the other chibis:

And now, she's no longer bald:

Then Juno mentioned that she had reddish-brown roots, so it was easier to separate her hair from the cap:

And then, she finished the Exxy by doing her cap with the drone inside:

Then she worked on Zoey's lingerie:

LenChi asked that she make her bra cups a little bigger so it's easier to read:

She then started work on the flashing coat variation:

Zanzo:

I hope I fixed all the remaining issues with the perversion gauge and reworked everything so the bar can be used easily in Menus. Obviously not in the tab menu like in the example below, as that already has the bar at the bottom, but it gets the point across. I have made a Prefab that can simply be placed in any UI to make this happen. For outside of menus, the bar stays open for 3 seconds after the perversion gain animation has finished. For Menus, the bar will stay open as long as the menu is open and closes when the menu closes. Only one bar at a time can exist, and it is destroyed after being idle outside of the screen for 10 seconds.

We thought about hiding the bar during cutscenes, but in the end decided against it, as perversion stuff can happen during dialogue and dialogue can happen during cutscenes. Still, I think it won't happen a lot. This is what it would like:

My biggest achievement to date is certainly this credits icon for the main menu:

Juno:

Juno is still working on the concept for Lio's drone. Here are some ideas he had:

There was a lot of discussion regarding what it should look like, and by a lot, I mean A LOT. Long story short: it was decided that Lio's color palette would be used along with his spikes, and the base would be similar to the nail salon bots, but bigger. LenChi made a small sketch of what she had in mind for it:

Juno then built a bit more on this idea.

LenChi helped me figure this one out: The initial darker coloring, even when lightened slightly, reads okay on the pink floor but does not read well in our usual gray environment. [image 1]

Then we tried adding emissives to make it pop, but the main parts just don't read well with our darkening effect in the engine. [image 2]

So we went back to making it white like the nail salon ones. [image 3]

They felt a bit bland though, so LenChi suggested keeping the blue inlay, which I prefer too. [image 4 -6]

He also tried something quick for Exxy's drone:

After LenChi suggested trying it out in engine, he tried to work with some emissives on it, initially to make it pop more:

But it did blend in too much with other ones:

So following LenChi's suggestion, he turned off the reddish-pink emissives and only kept the yellow one:

Then he started working on the 3D scene and a rough sketch for the window/lineart for the angled docking port:

He worked a bit on the truck design. This is what he did:

I took another look at the truck design, and I think I'd like to change it to a sideways cockpit to make docking easier, make it look more interesting, and allow for a larger loading area without scaling it up.

While I prefer the first sideways cockpit version, it sadly would collide with other docking ships, so I had to shorten it.

Then he adjusted the back opening of the truck a little bit. It was too wide for the docking port:

LenChi felt like the arrangement of the "tires" made it seem like the whole vehicle was a trapeze rather than a rectangle, so these are the solutions he came up with:

He made them face sideways:

He spaced them out to make them more accurately aligned:

And also make the cockpit more square to help with perspective:

He felt like one more adjustment was needed. He wanted to make it show in the port next to it (last image shows what it was before):

This is what it looks like so far (I thought it was the finished product if you ask me):

It still needs a few more small details and some color variation, but it's almost there.

Beacore:

Bear made a concept of what the puzzle could be like:

But he still feels like it would need one more step between Zoey and the solution to be really interesting; this still feels a bit too simple.

And this is the introduction to the mechanics of the puzzle:

Vils:

Vils managed to make the save input field work, so now we have the save names back as we had before the overhaul:

LenChi requested two small changes:

Use the plus icon she attached;

Change the chapter display as shown:

She did as LenChi asked, and that's what it looks like:

Vils added deployable dildos. Once you place it, it will only be removed if you remove it, even if you save and load it:

And she added something cool: you can change the world around you by adding to it, even if you leave the area and go back to it:

She then implemented the challenge for the placeable dildo:

And another one where you have to ride it under the street lamp:

LenChi had the idea of being able to hack the ads hologram so the player can put a picture of Zoey naked, making the NPCs flock to the area so your progress bar fills up faster. So far, Vils was able to add the hacking part to the game first try:

But I think she got a little carried away:

And added a challenge of masturbating with someone masturbating to Zoey's naked picture:

This will be locked behind an upgrade that you can buy:

It doesn't have to be Zoey either; it can be any naked character:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter, and here as well once we know. We are working hard to have it ready soon and appreciate your patience.

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