A year really flies by, ay?
There's a fair bit to cover, so I'll start with what the majority are likely the most interested in. The next part of the Tifa animation is still underway; all primary animation is done - all that's left are physics simulations and face animation. In an ideal world, it'd be finished by the end of the month, but extraneous factors might just make that difficult. I'll keep it brief; essentially severe water damage from the building above mine has thoroughly fucked my ceiling beyond a state of repair, so I've had make a swift exodus to avoid any disasters. I'll still be working every day, but the situation and setup is currently less than ideal.
Beyond that, I've been getting pretty burnt out with this project. I feel I'm stagnating and in some cases deteriorating in skill; shots are dull and uninspired, compositions are lacklustre. Given the current speed (or lack thereof) of animation output, I'm going to need to rethink whether 'longform' projects are within an attainable scope altogether. That's not to say this project won't be finished, but following the next release, it'll be going on indefinite hiatus.
I've got another project in mind, but I'll be sparse on the details. Once the current animation is done and rendered, I'll get to work on a real short character teaser, more to get a feel for the model and what focal lengths/lighting/etc. work best.
Until then, stay warm and have a good one.
