This month I've been working on 3 individual 20-30ish second sequences, primarily sorting out camera movement for coherence and consistency between cuts, then running through the secondary animation passes and cleaning everything up.
Unfortunately, for a more efficient workflow, simulation stuff (hair, fluids, +jiggle physics this time around) won't be able to be completed until the very end without bringing everything else to a halt. I'll definitely be able to get some more teasers out in the same vein as the last still I posted a few days ago, but full animation will take a fair while longer.
My current PC is suffering a slow death too, which is always fun, so I'll be looking to replace that in a couple of months - ideally I'll be able to grab myself a 4090 if scalpers don't buy out the whole stock :/ Might just mean that renders won't take a lifetime and a half, but just we'll have to wait and see.
Anyway, enough rambling for now! I'm always around if you have any questions, otherwise cheers for sticking around and, as always, have a good one:)
