
My awesome colleague PerfectDeadbeat gave me some tips on how to animate "certain" body parts more believably.
I'm still testing things out a bit, but I'm definitely very pleased with the results. The nicest thing is that a good portion of these movements are calculated automatically, since physics-based jigglebones are used here. So far, I've only used these for breasts and butts. Now, thights, upper arms and the belly have been added as well.I also added the additional jigglebones from Triss to the Beltane animation that was released last Sunday. Maybe only visible in detail here, but I don't want to miss it anymore. The additional small movements make everything seem a bit more smooth to me.
Ok, you really can't see the difference in a gif, but it's definitely there. 😅 (here Triss thigh and upper arm)
Feel free to share your thoughts. 🙂
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