
Hi folks,
I'm still here too. 😉
I allowed myself the announced time off and only worked for about two weeks in August. Both for this and for my RL job. Thank you very much for accepting this so graciously. 🤗
Nevertheless, these two weeks were...let's say...very insightful for me. I made good progress on the Dimitrescu project, but I am noticing more and more why the workflow is so much slower than I had actually calculated.
And the answer can be narrowed down to the program I use: Source Filmmaker (SFM).
It's a great piece of software in itself, but it hasn't been updated for almost six years. So far, that hasn't been a problem for me, but with each project I add more details to the scenes (currently, I'm very into indented skin-movement, for example). But in SFM this is only possible in a roundabout way, which is why I spend more and more hours in Blender to rebuild models in such a way that I can implement the corresponding details in SFM. A time-consuming and of course very ineffective process.
While I have always been able to push my limits through SFM over the last few years, I now notice how the software is starting to hold me back.
That's why I'm now strongly considering to seriously look into animating in Blender after Dimitrescu and the Corruption spinoff to see if a change makes sense for me, e.g. because Blender's more fiddly handling is compensated by the avoidance of workarounds in SFM. But that is currently only a thought experiment.
For now, however, I need and want to finish these two projects. Lady D is approaching the final phase and freshly recovered I can go full throttle again. But until the final render starts, I'd better not say anything about an exact release.
From now on there will be regular updates again.Thank you for your patience and for continuing to be on board for this journey. ❤
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