I am a creator who pursues "personal style" very much. I really like to add my own preferences to the game, even if others will not like it
I was born in a poor family. The first time I came into contact with games was at my cousin’s house. He had a copycat Nintendo FC: China’s pirated "Little Overlord". I only lived with him for two days, but I I was attracted by those few FC classic and difficult old games. Those games are very difficult. I can easily replay a hundred times in a minute, but those games really gave me a lot of inspiration and impression.
I only owned my first computer when I was a teenager. That computer was very old and could not run 3D games at all. I often went to some flash games websites to play online games. You know, the flash games of that era The difficulty of the game is also quite high, and because of this, I am gradually obsessed with this type of game that "needs repeated attempts, is extremely easy to die, and frequently re-switches the card". I can accept the high difficulty and can accept repeated deaths. I enjoy defeating a level Refreshment, feel happy for a little bit of growth
I have steam and other games. I also know a lot of famous difficult games because of the Internet channels. When I was a child, I really didn’t have any interest in 3A masterpieces. I only like those that are difficult and not in the game. It’s a game that improves the character itself, but to exercise the player’s own skills. I find it very exciting, and I am also immersed in the thrill of the hard-won victory
The era of online video has come, and I have also followed several game video creators that I like very much, such as Mystery Voice, Xiaoyao Sanren, and Lacrimal Fighter. They are all video producers who are keen on niche independent games. Mystery Voice often I made videos about indie games. Because of him, I knew a lot of excellent indie games. Although my game production level is very poor, he really let me know a lot of good games and learn a lot. Xiaoyao Sanren is a technical player who specializes in playing "i wanna" games. Most of his recorded games are high-difficulty games related to "i wanna". The general characteristics of those games are: difficult, each screen is a level and easy Death, repeated attempts, and the most important point: these games are meant to be deliberately disgusting and make things difficult for you, but you just want to play and see what else rushes out to kill you (Xiaoyao Sanren was later made Changed series of videos, thank you, Mr. San, I will fan you all my life!) As for the Lacrimal Gland Warrior, I don’t see many videos about her, but she made an rpgmaker game called "Fenfenfenfenfen" The producer is very interesting to me. It can be said that the author’s game is completely i wanna version of the rpgmaker puzzle game, with high-difficulty chases, nasty traps, and unprompted puzzles. These contents brought to the rpgmaker game I made later. Very, very inspiring, niche, difficult, and funny. These are the prototypes that appeared in my mind at that time. As for my relationship with transfur, the story is also very long. I will tell it, but not today.
For some reasons, I decided to make a game, because I love transfur, I like to do that, I want to make a game, because I can do it, I want to leave a game in the world as my face to the orcs for years The love of culture, I want to make a summary of this, and there is also a strong hatred... The above emotions made me produce the changed in about half a year. From October 2017 to April 2018, this game only raised When it comes to a few thousand yuan, there are no advertisements, no publishers, no publicity, no supporters, no trailers, no release date, really nothing. This is a game with nothing, April 4th. After I finished the game, I just released the game directly on April 5th for no reason, just because I finished it that day
This game, to be honest, I am not afraid to offend people, I just made it for myself. This game is full of difficulty, disgusting traps, and deliberately disgusting your settings. All of this is deliberate, of course, also because of rpgmaker And my technical ability is limited, I just like to do that. I enjoy the process and feeling of creating these things. I only modified some parts of the game because some parts are difficult for me and the testers to pass. Yes, this The game is an amateur game made by an amateur in college. This game is full of malicious elements that I like, full of transfur, full of difficult challenges, full of disgusting operation methods, and full of...I Love, and what I expected...puro, he is my savior in my mind, and I didn’t even think about making money from this game. This game was produced silently, completed silently, and then silently on a not suitable day It’s released. Who will love him except me?
Such an amateur game full of self-entertainment and excessive "personal style" finally achieved considerable success. I was surprised. In addition to being happy, I also received many comments that made people not so happy, especially It’s in China. I’m shocked by the evaluation of this game. I don’t know why. People in China like to compare my game with those independent games that have raised millions of dollars, have a professional production team of more than a dozen people, and are born with brilliance. Some people even say that my game is an IQ tax. What is more ridiculous is that some people say that even if I get a million fundraising, I can’t do the same work as those produced by Toby fox, and those who may not have the level of toby fox. I don’t deserve to make a game. There are many such comments, very, very many. I once wrote a thousand-word long article to talk about the above things, but I finally did not publish it.
However, after all, this game is still an amateur student, with hatred, love, and made for himself, full of personal hobbies and styles. Whether people like him or hate him, he is him.
Even if it is a crude work, if it is made with care, it is not rubbish. I think so, not everyone is a genius. Don’t spit on the efforts of other ordinary people just because you see a genius. It looks bad, but I tried my best
Finally, thank you for your support
Next time, I will talk about my story with "transfur, furry", or "why did I make changed-special"
Thank you again. This article made my nose sore. It is very difficult, but I will not give up. I will update the game production progress report in the evening.
我是一个很追求“个人风格”的创作者,我真的很喜欢在游戏里加入我自己的喜好,即使别人会不喜欢
我出生在一个贫穷的家庭,我第一次接触游戏,是在我表哥家里,他有一台山寨的任天堂FC:中国盗版的“小霸王”,我只在他那里住了两天,但我被那几个FC经典困难老游戏吸引住了,那些游戏都很难,我很容易就在一分钟里重开一百次,但那些游戏真的给了我非常大的启发与印象
我大概在十几岁的时候才拥有第一台电脑,那台电脑很破旧,甚至完全无法运行3D游戏,我经常去一些flash小游戏网站玩在线小游戏,你们知道的,那个年代的flash小游戏难度也相当高,而我正因此逐渐迷恋上这类“需要反复尝试,极其容易死亡,频繁重开关卡”的游戏,我可以接受高难度,可以接受反复死亡,我享受着击败一个关卡的爽快感,为自己一点点的成长而感到快乐
我有了steam,有了其他的游戏,我也因为网络渠道知道了很多著名的困难的游戏,我小时候真的对3A大作毫无兴趣,我就只喜欢那些很困难的、游戏过程中并不会提升游戏角色本身,而是去锻炼玩家本身技术的那种游戏,我觉得这很刺激,我也沉浸在那种得来不易的胜利的快感中
网络视频时代来临了,我也关注了几个我很喜欢的游戏视频创作者,谜之声、逍遥散人、泪腺战士,他们都是热衷于小众小独立游戏的视频制作者,谜之声经常制作关于独立游戏的视频,因正是因为他,我知道了相当多的优秀的独立游戏,虽然我游戏的制作水平很差,但他真的让我知道了很多好游戏,让我学习了很多,逍遥散人则是专门玩“i wanna”游戏的技术性玩家,他录制的游戏大都是“i wanna”相关的高难度游戏,那些游戏的普遍特点是:很难、每一个画面既是一个关卡、容易死亡、需要反复尝试,还有最重要的一点:这些游戏就是要故意恶心、刁难你,但你就是想玩下去,想看看还会有什么东西冲出来杀死你(逍遥散人后来还制作了changed的系列视频,谢谢你,散老师,我一辈子都粉您!),至于泪腺战士,她的视频我看的不多,但她制作的关于一个名为“粉粉粉粉粉“的rpgmaker游戏制作者非常让我感兴趣,这个作者的游戏可以说,完全就是i wanna版的rpgmaker解谜游戏,高难度追逐、恶趣味陷阱、没有提示的难题,这些内容给后来我制作的rpgmaker游戏带来非常非常多启发,小众、困难、搞怪,这些就是那时我脑海中出现的雏形,至于我与transfur的渊源,那个故事也很长,我会说出来,但不是今天
因为一些原因,我决定制作一款游戏,因为我热爱transfur,我喜欢那样做,我想制作一个游戏,因为我能做到,我想在世界上留下一款游戏作为我几年来对兽人这个文化的热爱,我想为此做个总结,以及还有强烈的恨意…以上这些情感让我在大约半年内制作出了changed,大概从2017年十月份到2018年四月份,这个游戏只筹到了几千块钱人民币,游戏发行时没有广告,没有发行商,没有宣传,没有支持者,没有预告片,也没有发行日,真的什么也没有,这是一个一无所有的游戏,四月四日我做完了游戏之后,我就随手在四月五日直接发布了游戏,没有什么原因,就因为我那天做完了
这个游戏,说实话,我不怕得罪人,我就是做给自己玩的,这个游戏充满了难度、恶心人的陷阱、故意恶心你的设定,这一切都是我故意的,当然,也是因为rpgmaker和我的技术能力有限,我就是喜欢那么做,我享受创作这些东西的过程与感觉,我只对游戏某些地方进行了修改,因为有些地方连我和测试员都难以通过,是的,这个游戏就是一个业余人在大学里拼命制作出的业余游戏,这个游戏充满了我自己喜欢的恶意的元素,充满了transfur,充满了困难的挑战,充满了恶心人的操作方式,也充满了…我的爱,和我所期望的…puro,他是我心目中的救星,我也没想着靠这个游戏盈利,这个游戏就默默地制作,默默地完成,然后在一个不太适合的日子默默地发布了,除了我,谁会爱他?
这样一个业余,而且充满自娱自乐、过度“个人风格”的游戏最终却获得了不小的成功,我很吃惊,在高兴之余,我也接收到了很多让人不是那么开心的评价,尤其是中国国内,对这个游戏的评价让我触目惊心,不知道为什么,国内人们喜欢拿我的游戏和那些筹资百万美元、有着十几人专业制作团队、出生时就带着光芒的独立游戏去比较,有的人甚至说我的游戏是智商税,比较可笑的是有人说我即使得到了百万筹资也做不到像Toby fox那些制作者一样的作品,可能没有toby fox的水平的那些人都不配制作游戏吧,这样的评价还有很多,非常非常多,我曾经写过千字长文想说以上的事情,但我最终还是没有发布出去
不过呢,这个游戏毕竟还是个业余学生,怀着恨意、热爱,为了自己一个人而制作出来的,充满个人爱好、风格的游戏作品而已,无论人们喜欢他,还是恨他,他就是他
即使是粗劣的作品,如果是用心制作的话,那也不算是垃圾,我是这么觉得的,不是所有人都是天才,不要因为看到了天才,就要对其他普通人的努力吐吐沫,changed他看起来很差,但我竭尽全力了
最后,谢谢你们的支持
下一次,我会说说我与“transfur、furry”的故事,或者“我为何制作changed-special”
再次谢谢你们,这篇文章让我鼻子发酸,这一路都很艰辛,但我不会放弃,我晚上还会更新游戏制作进度报告的
