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New Workaround for Pokémon Essentials Tilemap Issue
Published 04/06/2020, 09:19:49 AM · Edited 04/06/2020, 11:10:29 AM
Hi all, I've been working on a way to fix tilemap rendering issue on Pokémon Essentials games. Until now, I was thinking about rewriting CustomTilemap or Sprite but I found a new idea; recreating maps and tilesets.As I mentioned before texture size limit of OpenGL ES causes the issue and it happens only when a tileset's height is bigger than the limit. I wrote a script to loop all maps and create separate tilesets with smaller heights to fix it. Script works but has bugs. It seems like some tiles have wrong id or aren't rendered. I'm working to fix them and I would appreciate any help. If you want to test or check the scripts, you can download and copy it to game folder.DownloadEdit: Events are fixed.
