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Hello everyone! While thinking about a concept for a summer mod, I decided to add new armor to Pyrois, something that had been bothering me for a while.
Last time, when I added a goat head to Pyrois, I tried making several modifications, but most of them ended up being failures and I just wasted a lot of time. Because of that, there were still a few parts that I had technically failed to implement properly, and they continued to bother me.
So this time, I tested things repeatedly and fixed some of those issues, although there are still a few parts that I am not completely satisfied with. To fix those parts, I decided to add completely new accessories and removed most of the existing face and accessory parts.
I also made the mod lighter overall.
I made some adjustments to Pyrois's unique engine effects as well. I am not sure whether this puts additional strain on the computer, but it seems to work well on my end, although I feel like there is a slight frame drop at the beginning.
I also removed the breathing-based chest movement that I had previously added. It did not move in sync with the character's movements and instead just continuously moved up and down. Because this caused some parts to become distorted, I decided to remove it.
After removing it, the chest returned to its original size, which made it extremely large. However, I thought it looked fine, so I decided to leave it that way.
I also made the arms and legs slightly thicker to better match the body, and made some adjustments to the trapezius and shoulder areas.
Toggle Buttons
Up Arrow: Upper Armor
Down Arrow: Genitals / Underwear
Left Arrow: Belt / Cloth
Right Arrow: Shoulder Accessories
[ Button: Cape
I also wanted to add the touch mode, but for some reason I could not get it to work. ZZMI and the touch mode have both been updated, but for some reason, even after making the necessary changes, the touch mode would not apply to Pyrois.
I may try adding it again later if the issue gets fixed.
Attachments (6)

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pyroisMod (knight).zip
