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Weekly Roundup - 11/06/2023 - Kincaid Goes Spelunking!

Published 11/06/2023, 09:40:53 AM

Weekly Roundup - 11/06/2023 - Kincaid Goes Spelunking!

Art Packs

Kobold (4K Illustrations + Pixel Art Animations)

Slime (4K Illustrations + Pixel Art Animations)

Wolf (4K Illustrations + Pixel Art Animations)

Kincaid Original Soundtrack Pack (6 Songs)

Flight Instructor Scene (Pixel Art Animation)

Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)

Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)

Sabertooth Tiger CG Pack(11x 4K Illustrations)

Gecko Pixel Art Pack

Gecko CG Pack (8x 4K Illustrations)

Kincaid Riding Kobold CG Pack (8x 4K Illustrations)

Kincaid's Private Quality Time (10 Pixel Art Loops)

Shower Fun With Friends (9 Pixel Art Loops)

Bear Pixel Art Pack

Kobold Boss Pixel Art Pack *NEW*

Shaman Fur Exploration Art Pack *NEW*

Goat Art Pack *NEW*

Sketch Packs

Random Kincaid Lewds

Lewd Kobolds

Sabertooth Tiger Lewd Positions

Kobold Boss Concepts

Sabertooth Tiger CG Sketchpack (9 Sketches)

Gecko Concept & Act Ideas Sketchpack

Gecko CG Sketch Pack

Kincaid Toy Riding Animation Sketchpack

Shower Threesome Sketchpack

Cutscene Sprites & Character Concepts Sketchpack

Unused HUD Emotes

Bear Concept & Act Ideas Sketchpack

Kobold Boss Animation Sketchpack*NEW*

Shaman Fur Exploration Sketchpack *NEW*

Goat Sketchpack *NEW*

Queen’s Champion Sketchpack *NEW*

Patreon Builds

Most Recent Build (2023.08) *NEW*

Last Build before we started the overhaul

Hi everyone!

Caves, Mines & Cisterns Environment Art

While working on the levels we realized that the current art for our caves (and later, mines) aren't quite there yet. The art is good for small caves that are close to the surface, but we also want some deeper tunnels and cave systems as we had in our old version.

Later on we envision the player to be able to take two paths into the Temple of Trials - One through the main door and one coming in through old, long forgotten tunnels.

In order to capture that vibe, Null and I jammed on a sort of playable mockup to convey more of what we're going for.

We will make the playable mockups available as Experimental Builds soon!

We handed everything off to Fabian so he can flesh it out when he has time and then repeated the same process for the cisterns, although we haven't quite finished that yet. We'll work more on that after the upcoming build because I wanted to shift gears back to working on animations that would actually make it into the build.

Sorry for the German. xD

Lewd Animation Progress

For the rest of the time I just continued working on the upcoming animation!

For those interested in where I am at, I updated the sketchpack: https://www.patreon.com/posts/91352802

How do you like the new post schedule?

You might have noticed that I am currently posting only every other week. Multiple people have told me that they stopped reading the roundups because they felt the updates are too frequent.

So I thought about experimenting with a bi-weekly post schedule and putting more frequent updates on Twitter and our Discord.

Let me know how you like that change!

Until next time!Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

New Lewd Animation

New Levels

Polish and QoL Pass

Level Design

Secret Content

Long-term Projects

Soundtrack: New Soundtrack Additions

Haven: Working on backgrounds and props

Attachments (7)

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