
Hello my MODDERS, MODIFIERS and MODULATORS!!
I hope everyone is having a nice week!And now it's time for a new Status Update for MODIFICATION APP 0.9.0 - Goth.
So let's get right to it!!
Where are we at?
Last week, I've finished all the new scene artwork for this update.
If you're a MODIFIER or MODULATOR, you've already been able to see all the new artwork I've been working on!!
During last week and this one, I've also finished writing the new scripts and I've sent them over to Miera to record.
I'm now working on the minigame.But I've also been working on some new quality of life changes to the game!!
Quality of Life changes
Available App MODIFICATIONS
There were a few occasional comments of first time players not knowing how to start different paths.This was because they would only talk with Mia in the Kitchen, so they never saw any options besides the BE.
In order to make it more clear what paths are available and guide new players on how the exploration mechanics work, now all paths available from Mia's current state will show up in the App, greyed out.If hovered, the App will give a hint on why it's not currently available!
Additionally, if the path has not been unlocked yet, and to avoid spoilers, it will show up as "???".
Map Markers
This update will implement the first new map location, the Mall!
While it will not have much to do in there for now, part of the Goth-2 big event will take place there.
I've done a few updates to the map and location logic that was implemented last update, so now everything should be working!!
I also created a marker for Mia on the map, so you can see where she is!!
Additionally, I've updated the code of the Bimbo-2 event (where Mia leaves to go to the mall and get her new outfit), so that her marker shows her in the mall during that sequence.
If the player tries to go to the mall during it, there will be a small dialogue to hint that the player should stay home and wait for her.
Import/Export Saves
On the Main Menu, you can now export all your save data as a text string, copy it and import it.
You can use it to easily transfer saves between devices, as a quick way to have a bunch of saves of different path points, or just for backup purposes.
Besides these changes, I originally also planned to implement a item to allow the player to skip minigames.But honestly, I really don't like the idea of adding a item with the sole purpose of removing gameplay elements.
That being said, I agree there needs to be a quicker way to traverse previously seen paths.I believe I've come up with a good way to do this without sacrificing the entire gameplay.But, this change will not be done in time for this update, so it's planned to be added on the next one.
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That's all I have for now!!
As I mentioned, I'm currently working on the minigame, and will then move on to the ""cinematography"".
My current plan is to have this update finished, either by the end of next week, or the beginning of the one after that.
However, as usual, I'll confirm the actual release date only on the POLISHING NOTICE post.
In the meantime, I'll go back to the dungeon and try to figure out where all these spiders keep coming from.
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Attachments (3)

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