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Status Update - July

Published 07/02/2026, 10:17:02 PM

Status Update - July

First and foremost, we finally got all of the animations planned for Evelyn's event ready. The event now consists of 54 full animations distributed across 3 possible branching paths with different endings.We've begun planning out the dialogue and camera angles for the event, although that's still a work in progress. Scouting for a VA to voice Evelyn during the event has also started, having a bit of trouble with this, any recommendations will be very appreciated.The figure 4 hold is now completely animated with 12 full animations for it (some of the longer previews contain more than one animation in this case). Probably the most technically demanding hold we've animated so far. Figure 4s, triangle holds and rear naked chokes are always so technically demanding but they also look so nice and tight...We've been experimenting with the concept of leashing and pet play in the form of forcing NPCs (or NPCs forcing the player) to kneel and then get on all fours before being leashed around, forced to follow the movements of their captor. If the sub's arms are restrained behind their back (thus rendering them unable to move on all fours) they will be forced to move around while in a kneeling position, at a vastly reduced movement speed (kneeling movement animation not ready yet).Leashing was among the most requested features on the Discord brainstorming channel, I'm glad to say it looks like we'll be able to make it happen.Then, the Herculean task that was the full recoding of KZO is almost at an end. It'll probably still take an extra week or so, but once it's done the code will be a lot more maintainable, bug free, and modular. The possibility of allowing for the modding of KZO becomes a very real one once we get some documentation going and have a stable base to start figuring that stuff out properly.Lastly, we'll be finally holding a vote to determine the next grabbable character added to KZO from a group of suitable ladies from ZZZ. It should be up in a couple hours or tomorrow at the latest.It's looking like V0.4 will be the most animation heavy update yet, though I unfortunately still can't make any promises on a possible release date just yet, there's too many things up in the air still.Your support during the development of these updates means absolutely everything to us, thank you. We'll make sure the wait will be worth it.

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