
One of the many key poses I've been cleaning up this past month. The topology is a hell of a lot cleaner than the older version, and it looks a lot more coherent from all angles.
It's hard to tell since it was designed to be viewed from this specific angle, but the old mesh was insanely deformed to achieve the desired level of visual depth. This pic illustrates the idea fairly well. Obviously this makes it very tricky to switch between camera angles/into different poses, so suffice to say the newer version is more versatile.
Had to make some compromises with limited vert count, but that's how life goes.
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