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Weekly Roundup 278 - Concepts for Wing 2 Boss Battle
Published 08/22/2026, 05:42:17 PM

Hi everyone, hope your week went well!
This week I have a few musing and concept arts to show off for what I have planned for the Wing 2 Boss level. Let's get into it:
1: What's New?
So for the 2nd Friend to free: The Foxy Thief, the main theme of her captivity is traps and tight bondage. Her desire to get the biggest treasure rendered her utterly helpless. (As seen in the lore entries)
The idea is that the Bindmancer has to experience much of the same ordeal to reach and free the Thief.
The Bindmancer will progress down a long corridor of traps and get more and more progressively bound up.
I wanted to start with some concepts of how the Bindmancer may look once she gets to the end of that challenge, but just before she defeats it.
The first Setup idea was to make a bondage outfit that an imitator of her dungeon clothing. As if the dungeon tower is mocking her efforts. Turning her outfit against her.
The Second Setup idea was to base it off being similar to the thief's imprisonment design. As if to show that this corridor of traps as some very specific outfitting it does to its victims to try and made escape impossible.
Which one do you like more? :D
2: What's Next?
Next week wont have a weekly roundup because August the 27th is my birthday. My family has been generous and kind enough to arrange a night out, as well as catching up with friends that weekend as well.
So in two weeks Time I should be able to show you some in-unity prototyping for this Wing 2 Boss Sequence!
Cheers!
Caroo
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