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Weekly Roundup 268 - Concept Art for Next Trap Idea
Published 05/29/2026, 06:35:57 PM

Hi Everyone, Hope you had a great week.
This week I have a few concept art sketches to show the ideas I had around the next trap encounter that'll go into the Bindmancer.
1: What's New?
This week was spent doing some drawn concepts for the next trap.
So far we have two traps = A trap you trigger by standing in place for too long. And a trap you trigger by not escaping an area of gas.
So this third trap is going to be focused on a binding object that shots out a wall, ties-up and then reels the bindmancer in.
It'll be triggered a line of sight connection to the character and have a cool-down.
Here's a concept for how it looks for the character while in dungeon. They'll struggle as the trap slowly reels them in tile by tile.
Like the other two traps. if you get captured by the trap it'll start a full-screen encounter where you need to escape.
As for the peril itself. A lot of people have asked if I'd do a more classic looking head-and feet wall-mount peril and I think this'll be a good opportunity for it.
As seen in the concepts here my intent is to make the pose consistent, but make the things interacting with the Bindmancer to be Variable so there's a few different things that can happen.
Here's an example with tickler claws.
And here's an example of a gag and spinning brushes.
2: What's Next?
Next week will be doing some scripting and functionality prototyping in Unity. I want to try and prove the gameplay concept first before committing to doing a refined art pass.
I hope you enjoy the new concepts!
Caroo
Attachments (1)

Sketch 1.JPG
