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Weekly Roundup 260 - New Prisoner Design - The Imprisoned Statue - Pt4

Published 03/13/2026, 03:54:58 PM · Edited 03/13/2026, 03:55:27 PM

Weekly Roundup 260 - New Prisoner Design - The Imprisoned Statue - Pt4

Hi everyone!

It's been a busy two weeks! Last week wasn't posted up because progress was a bit difficult to show off but enough work was done in addition this week to show you all some progress!

Let's get into it!

1: What's New?

The art and the interaction for the prisoner statue has been created.

The prisoner statue sticks out against the other normal statues due to very, very subtle wiggling and a glow on the golden filaments.

Once clicked, time in the dungeon stops and you enter into the encounter screen.

Here's an animation sample of the first break-off of statue covering to reveal a bit of the prisoner.

And here's some devious foot tickling that occurs while you're freeing them!

Right now the flow of the encounter can be done in full. What's missing is the artwork for the male alt of this encounter, and implementing some different gameplay.

2: What's Next?

So as you can see the prisoner encounter is forming up. What's left to do over the next two weeks includes:

1: Making Male body parts for the encounter art.

2: Making 1-2 more hair styles that can be randomized.

3: Making the gameplay UI.

4: Refining the animations.

5: Bug fixing and polish.

6: Propagating the statue into the 2nd wing maps.

7: (Probably done after releasing a new build) Make a 'Game Over' version of the encounter animation featuring the Bindmancer.

So still stuff to do. But getting there!

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