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Weekly Roundup - 05/05/2023 - Welcome to Planet Bleatius VI (PLUS: New Build Out Now!)

Published 05/05/2023, 02:02:53 PM · Edited 05/05/2023, 02:04:06 PM

Weekly Roundup - 05/05/2023 - Welcome to Planet Bleatius VI (PLUS: New Build Out Now!)

Art Packs

Kobold (4K Illustrations + Pixel Art Animations)

Slime (4K Illustrations + Pixel Art Animations)

Wolf (4K Illustrations + Pixel Art Animations)

Kincaid Original Soundtrack Pack (6 Songs)

Flight Instructor Scene (Pixel Art Animation)

Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)

Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)

Sabertooth Tiger CG Pack(11x 4K Illustrations)

Gecko Pixel Art Pack

Gecko CG Pack (8x 4K Illustrations)

Kincaid Riding Kobold CG Pack (8x 4K Illustrations)

Kincaid's Private Quality Time (10 Pixel Art Loops)

Shower Fun With Friends (9 Pixel Art Loops)

Bear Pixel Art Pack

Kobold Boss Pixel Art Pack *NEW*

Shaman Fur Exploration Art Pack *NEW*

Sketch Packs

Random Kincaid Lewds

Lewd Kobolds

Sabertooth Tiger Lewd Positions

Kobold Boss Concepts

Sabertooth Tiger CG Sketchpack (9 Sketches)

Gecko Concept & Act Ideas Sketchpack

Gecko CG Sketch Pack

Kincaid Toy Riding Animation Sketchpack

Shower Threesome Sketchpack

Cutscene Sprites & Character Concepts Sketchpack

Unused HUD Emotes

Bear Concept & Act Ideas Sketchpack

Kobold Boss Animation Sketchpack*NEW*

Shaman Fur Exploration Sketchpack (Work-in-Progress) *NEW*

Patreon Builds

Most Recent Build (2023.04): https://www.patreon.com/posts/released-kincaid-82470958

Last Build before we started the overhaul: https://www.patreon.com/posts/69384646

Hi everyone!

This is gonna be a juicy one! Oh boy! OwO

Kincaid 2023.04 Released!

Earlier this week we released a new Kincaid build!

Here’s a partial changelog:

With the previous build we started working on a new area which we put a lot of effort into in terms of visual fidelity, making full use of the new art Fabian made. In this build, one of the main focuses was working towards bringing the rest of the jungle levels up to par.

Lots of new art and polished up art - Some placeholder art was replaced and new art has been added.

Intimacy Options - If you don’t like the short cutscene intros before an animation starts, we have now added an option for you to skip them. Later on there will be a third option for this setting which basically plays the full thing the first time you encounter an enemy and then it will skip it on subsequent encounters.

Made Kobold Hunter projectile more readable.

The game now saves after the intro so you don’t have to rewatch or skip it if you die before reaching the first checkpoint.

Polished up the player ledge climbing animations that head parts of her body still incomplete - only visible when hanging from short ledges.

Added some moody environment particles.

Save system has been added back into the game with an option to pick the starting point when starting a new game in an empty slot.

[...]

For a full list of changes and bugfixes head over to: https://www.patreon.com/posts/released-kincaid-82470958

New Enemy in Development!

Right after we wrapped up the build I started sketching new ideas for upcoming enemies! These will be for the second area again which we’re slowly simmering in the background as we wrap up development on the first planet.

It will be good to have all the environment art and a bunch of enemies done, so we can hit the ground running when we move over to the second planet full-time! ^w^

Upcoming Feature: Map System

The new map system is in the very early stages of development. Null wrote a tool that extracts collision data of all levels into PNG files which I will then use to paint over map chunks.

We’re moving away from the Metroid-style square-grid map and move to a more organic map you might know from Hollow Knight and other modern platformers. We think the unique map chunks really help players to orient themselves and it is easier to see where unexplored areas are. Also from a level design perspective, having to design around screen-grids and sticking to the map was very constraining and frustrating. Now we can make the rooms as big as we want and if we have to, we can cheat a little on the map since not everything is mapped 1:1 necessarily. It’ll also be easier to put markers for closed doors or items and also player-chosen markers on the map.

Until next week!Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

Water & Water Effects

Map System

New Minor Enemies

New Levels

Kobold Boss Overhaul

Further visual & audio polish

Long-term Projects

New Major Enemy: Sketching & Concepting

New Soundtrack Additions

Haven: Refining core tileset

Attachments (10)

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2023-05-05 14_24_09-new encounter 2023-05-05.ase - Aseprite v1.3-rc2-x64.png

2023-05-05 15_28_29-#kincaid-talk _ Cookiedraggy's Art Cave - Discord.png

2023-05-05 15_28_29-#kincaid-talk _ Cookiedraggy's Art Cave - Discord.png

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2023-05-04 20_35_12-The Adventures of Kincaid.png

2023-05-04 20_35_12-The Adventures of Kincaid.png