Patreon
Gamebuild: Beta v0.2.0.0
Published 03/07/2024, 07:19:12 PM · Edited 03/07/2024, 11:57:20 PM

It's running a little late, because February is always a disastrous month for us, but here it is! The Experimental Beta v0.2.0.0 build! With this, the story for the first act of Cloud Meadow is more or less complete, and once we replace the first 3 floors of Savannah, utilizing the new quest system that has been implemented in this build, work will finally begin in earnest on the Forest Floors and the second act of the game!
We had hoped to have this build out in February, but there were some serious hiccups in the implementation of various systems that forced us to roll them back and leave them in the oven for a bit longer when it comes to such matters as UI design and similar. This build has the functionality, but not all of the squeeky clean UI we wanted. We hope that in the near future we'll be able to push out the Savannah Floor 1 (and hopefully 2 and 3) Redux along with the UI updates we originally hoped to launch with this build but were unable to!
Installation Instructions can be found here.
The code for this month can be found here.
Additions
New story cinematic events introducing main quest Act II
Act II quests & Forest dungeon content pending future updates
You may see some new familiar faces around Cloverton at different times of day...
Added Kiram, the 10th and final recruitable NPC with powerful ranged attacks, healing and party buff abilities
Full ability skill ranks included - 15 rank levels per ability
Kiram can be recruited after the Act II opening events
After recruitment, Kiram will move between the Docks & Monarch Inn on a daily schedule
4 new enemy Harpy combat units have been added
4 new enemy Lamia combat units have been added
3 new enemy Pirate combat units
All new enemy types can appear during migration
New abilities for enemy Pirates
Lots of new sound FX for UI, dialogue & combat abilities
Training Dummy enemy unit added to the combat training room
Changes
Updated Quest UI - this is a WORK IN PROGRESS that is part of a larger overhaul to support better new quest content
Button to open new Expanded Quest UI
Expanded UI shows all current quest progress including relevant NPCs & locations
Quest panel font & UX improvements
Greatly improved performance on Inventory UI for players with a very large amount of items
Modified general message/item pickup UI banner
New UI banner to show when the player has recruited an NPC for the first time
Intercept buff will now activate 100% of the time instead of a hidden 50% chance
Availability of Farm Upgrades will now be tracked via repeatable Quest, letting the player know when to visit Giev
Chimera’s passive provides bonus damage and incoming damage reduction against specific monster types
Fixes
Fixed combat becoming soft locked when using the same consumable item twice
Fixed combat becoming soft locked when Brontide’s Brace passive activates for certain new enemy monster units
Garst’s ‘This Is It’ now triggers the explosive resurrection after the correct number of turns
Fixed error caused when viewing Monster Traits of an egg being hatched
Bruisemaker, Jawberker items & ‘Sting Like A Bee’ trait now correctly increase crit damage
Holstaur’s ‘Happy Cow’ trait should now provide correct bonuses to healing & essence production
Summer Solstice boss units should now summon correctly when in the training hall
Summer Solstice rain seed will no longer be kept after the seasonal event
Fixed soft lock where the Calendar UI couldn’t be opened during Migration tutorial
Macrinas crop nodes on Savannah F5 should animate correctly when harvested
Adjusted position of wood resource node in Savannah F8 to avoid the player getting stuck below it
Fixed numerous interactables & NPCs with distorted interaction outlines
Attachments (6)

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Cloud Meadow Patreon Beta 0-2-0-0 RC3.7z.003
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Cloud Meadow Patreon Beta 0-2-0-0 RC3.7z.002
Cloud Meadow Patreon Beta 0-2-0-0 RC3.exe
Cloud Meadow Patreon Beta 0-2-0-0 RC3.7z.004
