No games or paintings today
Because i'm playing the whole game from start to finish
Unlike the kind of "play" you think, I don't just need to clear the level simply
I want to make sure that before I arrive in the next room, I investigate everything and make sure that they are not making mistakes. I will do things that ordinary players will not do to try to "make things wrong" in the game and make the game error.
I will carefully read every sentence, every word, investigate every thing, and die in the hands of every glue beast to make sure that there is no problem with any link.
I want to make sure that the dialogue appears on the top of the screen, the text appears in the middle of the screen, and the protagonist’s words are below the screen, and the length of the text can match the text box, so that the tf short essays I write are not so embarrassing
I want to ensure that the action route of each rubber beast is regular, and that each of their animations can be played normally, and that each of their pictures can be played correctly (especially those tf that can be combined twice) , It's really easy to bug)
I will try all possible possibilities, such as: suddenly returning to the previous room in the middle of the event, deliberately blocking something that follows the route, switching rooms repeatedly, investigating something, and fixing the dialog box Live, see what happens in other conversations, let some two things happen at the same time, press various buttons crazily when some tf animations and qte appear, and get bounced by something tf
This may be ridiculous, but this is how I troubleshoot bugs
This game has a lot of investigable things that you may never notice... the box where the white knight chased you, the door where the white knight appeared, the ventilation ducts where the puppy will get through, some windows, some and other garbage The same but different descriptions of rubbish, even the rubbish cup in the cemetery of the rubber beast has two sets of investigation texts!
Even when you want to go back, the description is different every time
There are many, many, many details... But it is very late now, I have been playing all day, my consciousness is a bit vague, if I think of something, I will say later
I don’t have any programming foundation. Other games are well-designed high-tech products. The changed I made with rpgmaker is a strange machine that uses wooden gears as a power to move. It’s very strange, but it does. It can be run. If there are players who understand rpgmaker, you can look at my project file. There is no script in the whole game. Everything is edited by events.
I will check the remaining things tomorrow, if you find any bugs, you can also tell me! I will start drawing the sponsors and inserting those characters into the game immediately, thank you
I don’t know if my webpage translation has translated my ideas well
今天没有制作游戏,也没有画画
因为我正在把整个游戏从头到尾玩一遍
和你们想的那种“玩”不一样,我并不是简单的通关就可以了
我要保证在到达下一个房间之前,调查过所有的东西并确保他们没有出错,我要做一般玩家不会做的事情来努力把游戏“搞出毛病”,让游戏出现错误
我会仔细看每一句对话、每一个字,调查每一样东西,死在每一只胶兽手上来保证没有任何一环出了问题
我要保证对话出现在屏幕上端,文字出现在屏幕中间,主角的话在屏幕下面,还要让那些文本的长度能够搭配文字框,让我写的那些tf短文不那么尴尬
我要保证每一只胶兽的行动路线都是有规律的,要让他们每一个人的动画都能正常播放,让他们每一张图片都正确的播放(尤其是那些可以二次融合的tf,真的很容易出bug)
我会尝试尽可能所有的可能性,比如:在事情发生到一半时突然回到上一个房间、故意挡在某个按照路线前进的东西前面、反复的切换房间、调查一样东西,让对话框固定住,看看其他的对话会发生什么、r让某两件事同时发生、在一些tf动画播放还有qte出现时时疯狂的按各种按键、被某个东西弹开时被胶兽tf
这可能有点可笑,但这就是我排查bug的方式
这个游戏有着大量的你可能永远也注意不到的可调查的东西…白色骑士追你时的那个箱子、白色骑士出现的那个门、会钻出小狗的通风管道、一些窗户、一些和其他垃圾一样的但是描述不同的垃圾,甚至在胶兽墓地的那个垃圾杯子,都有两套调查文本!
甚至就连你想走回头路时,每次的描述都不太一样
还有很多、很多、很多的细节……但是现在很晚了,我已经玩了一整天,意识有点模糊,如果我想到了什么,我之后会说的
我没有任何编程基础,其他的游戏都是设计精良的高科技产品,而我使用rpgmaker制作的changed,则是用木头齿轮作为动力勉强动起来的奇怪机器,他能动的起来,很奇怪,但是确实可以运行,如果有懂rpgmaker的玩家,你可以看看我的工程文件,整个游戏没有任何一个脚本,所有东西都是由事件编辑而成
我明天会排查剩下的东西,你如果发现了什么bug,也可以告诉我!我之后会马上开始画赞助者们,还有安插那些角色进游戏,谢谢你们
不知道我的网页翻译有没有把我的想法好好的翻译出来呢
