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Weekly Roundup 277 - New Build Out! - Gallery Update & Bug Fixes
Published 08/14/2026, 03:55:20 PM

Hi everyone!
After two weeks of focusing on improving the stability and playability of the Bindmancer I have a fresh build released that adds some extra functionality to the Gallery and addresses some common bugs:
You can download the new build over at: https://www.patreon.com/caroo/posts/bindmancer-15th-88241940
1: What's New?
Quite a lot got worked on over the last two weeks. Including:
Gameplay Tweaks:
You can now skip to the tutorial level when you start a fresh save / new game.
Level exit and dungeon exit items have become harder to drop.
Added more functionality to the gallery.
Added foot wall encounter animation to the gallery.
Bug Fixes:
Fixed number of prisoners in level being less then shown on UI (Let me know if this still happens on a fresh game reset)
Crystals needed to free Loremaster should no longer spawn on top of gas traps.
Traps now have a logic where if the Bindmancer is stuck in one trap, the other traps should stop triggering to stop the double-upping of getting trapped.
This also includes the pop-up that appears when punishing a cultist.
Enemies when occupying the same space as you will now teleport back to their tile of origin.
Game should no longer reset randomly. This was due to reset buttons in the options screen being secretly accessible while the screen wasn't showing.
Corrected Gallery spelling mistake in level select screen.
Moved some traps that where in incorrect locations.
You can download the new build over at: https://www.patreon.com/caroo/posts/bindmancer-15th-88241940
2: What's Next?
Next up is going to be some design work for the 2nd Wing Boss Level where you free the Thief. Once we have that level in that's two full wings that are playable from start to finish.
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