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Weekly Roundup 270 - New Trap Development: Week 4
Published 06/21/2026, 04:31:30 PM

Hi Everyone!
Hope you've all had a great weekend. I have some art progress to show on making the new Trap art assets. Let's take a look!
1: What's New?
All of this week has been spent in photoshop working on the many layered art assets that will go into Unity to play out the new wall trap event.
As I've explained a few times before. Artwork for animation that gets exported to unity takes about 2-4x longer to make then a single flat image because you have to first sketch out the image and idea. Then layer it, and then keep everything organized into folders and layer groups for each part of the characters body part, clothing, and items around them that will animate independently. (eg: The ticklers, the ears, the breasts. Etc!)
Here's two renders showing off how all those layers look at the moment:
This also shows that that much like my other animations, they'll be a few variations that will randomize to make it more unique each time you encounter the animation!
2: What's Next?
Next week is more solid hours in photoshop to complete these art assets. Things like shading and effects need to be created as well! Once they've been created and prepared for export they'll be then imported into Unity to be Rigged for animating.
Cheers!
Caroo
Attachments (1)

Bindmancer 2.JPG
