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Weekly Roundup - 06/16/2023 - He’s is getting really ram-bunctious!

Published 06/16/2023, 06:21:01 PM

Weekly Roundup - 06/16/2023 - He’s is getting really ram-bunctious!

Weekly Roundup - 06/16/2023 - He’s is getting really ram-bunctious!

Art Packs

Kobold (4K Illustrations + Pixel Art Animations)

Slime (4K Illustrations + Pixel Art Animations)

Wolf (4K Illustrations + Pixel Art Animations)

Kincaid Original Soundtrack Pack (6 Songs)

Flight Instructor Scene (Pixel Art Animation)

Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)

Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)

Sabertooth Tiger CG Pack(11x 4K Illustrations)

Gecko Pixel Art Pack

Gecko CG Pack (8x 4K Illustrations)

Kincaid Riding Kobold CG Pack (8x 4K Illustrations)

Kincaid's Private Quality Time (10 Pixel Art Loops)

Shower Fun With Friends (9 Pixel Art Loops)

Bear Pixel Art Pack

Kobold Boss Pixel Art Pack *NEW*

Shaman Fur Exploration Art Pack *NEW*

Sketch Packs

Random Kincaid Lewds

Lewd Kobolds

Sabertooth Tiger Lewd Positions

Kobold Boss Concepts

Sabertooth Tiger CG Sketchpack (9 Sketches)

Gecko Concept & Act Ideas Sketchpack

Gecko CG Sketch Pack

Kincaid Toy Riding Animation Sketchpack

Shower Threesome Sketchpack

Cutscene Sprites & Character Concepts Sketchpack

Unused HUD Emotes

Bear Concept & Act Ideas Sketchpack

Kobold Boss Animation Sketchpack*NEW*

Shaman Fur Exploration Sketchpack *NEW*

Goat Sketchpack *NEW*

Patreon Builds

Most Recent Build (2023.04): https://www.patreon.com/posts/released-kincaid-82470958

Last Build before we started the overhaul: https://www.patreon.com/posts/69384646

Hi everyone!

Animation work is progressing smoothly and the goat enemy is having a grand ol’ time headbutting Kinny, kicking her in the face, jumping around and just generally being a little bit too rambunctious!  Quite some moves he has developed and he isn’t even fully animated yet!

The Lewd Boy

Making steady progress on the animations. Here's a little preview!

I updated the sketchpack with the latest progress GIFs as well!

The Rude Boy

The goat might be our rudest boy yet! But I will let you be the judge! Here’s some early gameplay footage:

Before you get worried about difficulty, please keep in mind that this is just a test setup for the raw attack patterns! We haven’t really tweaked any of the timings yet at all.

We’re also not yet sure if we’re going to give him all those moves in one enemy or if we’ll divvy it up into enemy variations. I could also see a strong version of him being used in a mini-boss fight!

We also noticed that his agility also pairs well with the more simple attack pattern of the first bear variation we made. Once you get used to the goat’s combat rhythm, the bear attacks add an interesting layer on top of fighting the goat.

Haven Update

We’ve received new updates to the Haven tileset. We’ve moved from concepting the visual artstyle for the base tile to producing the core chunk of tilesets and the background. We should have some early gameplay footage pretty soon!

Updated Status Report

The status report has been updated to better reflect what we are working on. New minor enemies and Kobold Boss overhaul have been pushed back in favor of working on the new major enemy. Map system and water remain unchanged, tho!

Until next week!Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

Goat Enemy: Prototyping attack patterns & Working on lewd animation

Map System: Base system done. Working on visual artstyle.

Water & Water Effects: Sketches done. Deciding which ones to go with.

New Levels

Further visual & audio polish

Long-term Projects

New Major Enemy: Sketching & Concepting

New Soundtrack Additions

Haven: Refining core tileset

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