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Exclusive dev update of No escape: Game edition! (361)

Published 05/26/2025, 04:49:45 PM

Exclusive dev update of No escape: Game edition! (361)

Good evening folks, Scriptor here with the latest dev news!

General news (health):

I’m doing better health-wise: Carpet-bombing my body with vitamins, minerals, water and a long night’s sleep seems to have been enough to nip the cold early in the butt. As I’m already feeling a lot better than compared to yesterday (watch me jinx myself by typing this though. 😏😅 )


I do notice that I’m still a bit light-headed and early to fatigue; especially once the (early) evening comes around. Knowing how my body normally reacts to colds/flu this will probably be the case for a few more days; after which I’ll (hopefully) be completely back to normal. 💪


Game development:

I’ve wrapped up the story scene’s images aboard the prisonship today: Since I (hopefully) managed to nip my illness early in the butt I felt healthy enough to work today. Using the time and energy to finish up the story scene’s images aboard the prisonship; in which the twins home in on Jack’s apparent location in the real world... I’m not going to spoil it more than that though; so what they’ll encounter there I’ll save for you folks to find out in-game. >;3


Oh important to say (as well) is that while making the new story scene I’ve done some slight revisioning of the locale Jack previously was seen in during the epilogues/introduction. As that scene was just...a big mess all around. Not surprising since it was a remainder of my early days as an creator (when I didn’t knew what I was doing (or rather even less so)), and while it wasn’t an issue for those few shots. Now that I want to do “more” in the locale it has become a problem...which I fixed by just re-doing the entire scene; using a much better environment for the “sub-mainframe” location.


To compare, the previous environment:


And the NEW environment:

In which the twins can actually walk around (without bumping their butts into every small thing; with exception of the ceiling maybe. 🍑)


Anyhow plan for tomorrow is setting up the other upcoming fail-state’s main scene in DAZ; which will be the bad end where VIOLET gets her (well-groomed) hands on Kathleen (in the combat route). Hoping to have the first load of images of that one rolling off the belt come Wednesday; though that will depend on how quick my health recovers. 💪


Onto the teasers!

Teasers:

Eve: “Ugh, and now I immediately remember why we NEVER patrol these damn sub-mainframes.”

Zoe: “I getcha sis, it’s almost like the ship’s designers purposely made the support beams just a tad bit TOO LOW for girls our size. Then again most other girls aren’t six and a quarter feet tall, but still~”

Eve: “I swear, if most of those damn engineers weren’t in a pod already...”

Eve: “Say Zoe, maybe it’s time we just cut the Empire loose and go our own way.”

Zoe: “Oh?~”

Eve: “Be honest Zoe, the Empire’s clearly has its best time behind it. Half the reason we stayed so long was because they kept us out of trouble...not IN it.”

Zoe: “Mhm, fair enough...”

Zoe: “But let’s save the talk about capital treason until we’ve got NO other options left, shall we?”

Eve: “Fair enough~”


And that’s all for this dev update peeps, I’ll see you all at the next one this Wednesday!


Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): Send me a message for the link! ^^

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