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Exclusive dev update of No escape: Game edition! (306)

Published 10/28/2024, 04:21:30 PM

Exclusive dev update of No escape: Game edition! (306)

Evening folks, Scriptor here with the latest dev news bulletin!

Game development

I’m about halfway through the princess doll fail-state images, having made good progress on them: Like the bad end for losing Ais’ boss battle, the Princess doll fail-state has a lot of “rubber creep” shots to highlight the action. Said “rubber creep” shots do require quite a bit of work to make (as I need to make each “creep stage” individually for every separate shot). But especially for this bad end it felt like it just couldn’t do without...and now after making all those “rubber creep” shots I can safely say that it was the right call (or at least in my humble opinion). 👀


Luckily though this rubber creep leans much more towards the “goopy” side of things, so Blender’s liquid sim could carry most of the hard work. As such I’ve blasted through the shots and am now up to the point in the bad end at which the suit “solidifies” (in it’s final form). Which also marks the halfway point in the bad end; after which the Knight comes in to do its thing... 🍆


In any case I expect to wrap up the final shots of the bad end come Wednesday, and after that it’s only one (small) “minor” scene left before I’ve got all the required images needed for V0.32.1. Goal is to get back into the writing/coding phase during the first week of November (week 45); around that time I’ll also be announcing the official E.T.A. for V0.32.1 of No escape. Spoiler alert: It will be somewhere mid-late November!


Onto the teasers!

Teasers

Teasers of the Princess doll bad end today! I promised an extra one to make up for yesterday’s (sudden) shift in schedule; and all that talk about “rubber creeping” in the dev report made choosing today’s teaser images easy...Not to worry: All that white goop might be making Kathleen look like one big (kinky) “marshmallow” during this stage of the encasement, but rest assured that it will look quite a bit different once it all starts to solidify... >;3


(Damnit, seems like there’s some pesky foliage right over the good stuff! If there was only a leaf-blower version out there somewhere... https://mega.nz/file/c7YlDQhA#yUsZ1kU5QerNRSO6kZ6ahr-2zO_FuIxzAHvHZGHiQ5M )



And that’s all for this dev update, see peeps at the next one this Wednesday!



Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/MtMfXdTwH2

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